Cynet Conflict: Difference between revisions

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(Test edit from WCL quick start.)
(Test edit from WCL quick start.)
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<p id="card-description-data">When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.</p>
<p id="card-description-data">When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.</p>
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Revision as of 03:30, 11 October 2024

Cynet Conflict

Card Type:Trap
Category:Counter
ID:7403341
Archetypes:Cynet
TCG Release:August 22, 2019
OCG Release:June 23, 2018

TCG Status: Unlimited

OCG Status: Unlimited

Description:

When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.

TCG Sets

IDNameRelease Date
1600Fists of the GadgetsAugust 20, 2019
2508Ghosts From the Past: The 2nd HauntingMay 05, 2022

OCG Sets

IDNameRelease Date
1112Structure Deck: Master LinkJune 20, 2018
512Mega Pack 02August 21, 2021
3021Quarter Century Chronicle side:UnityFebruary 23, 2024