A Case for K9: Difference between revisions

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(Updated card data)
 
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<p id="card-description-data">When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.</p>
<p id="card-description-data">When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.</p>
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Latest revision as of 11:41, 13 August 2026

"A Case for K9"

Card Type:Spell
Category:Continuous
ID:80181649
Archetypes:K9
TCG Release:August 01, 2025
OCG Release:March 22, 2025

TCG Status: Limited

OCG Status: Unlimited

Description:

When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.

TCG Sets

IDNameRelease Date
1136784Justice HuntersAugust 01, 2025

OCG Sets

IDNameRelease Date
1107912Deck-Build Pack: Justice HuntersMarch 22, 2025