Link: Generaider Deck 2023
How To Play
Welcome to my Generaider Deck Profile for 2023! Ever wanted to make or experience the rumbling battle music upon entering a secluded, dark, and vast room, only to be met with a boss monster with OP effects and several health bars? Well, fear not. This may just be the deck you’re looking for.
The standard and starter of the deck is Generaider Boss Stage, allowing you to Special Summon a “Generaider” monster if they draw a card, along with tokens to use for each Generaiders’ effect. And yes, it does even trigger during the Draw Phase, so if you have the right cards, you could make some exciting plays.
The big bad of the deck is Harr, Generaider Boss of Storms, and a card you’ll either want to see in the hand or the first monster you’ll want to Special Summon off your Field Spell. If your opponent adds a card from the Deck to the hand, he makes your opponent send one monster from their hand and field to the Graveyard. If they activate a card or effect, you can Tribute 2 “Generaider” or Spellcasters to negate the activation and then destroy it – A great two-for-one, which is great for when you don’t know what your opponent is playing 2nd turn.
Another great card to see is Vala, Seidhr of the Generaider Bosses. She can send herself to the GY, then Special Summon herself and one additional “Generaider” monster from the hand or GY. This paired with either Loptr, Shadow of the Generaider Bosses, with a Quick Effect of Tributing a Generaider monster to summon a different one from the deck or Mardel, Generaider Boss of Light, allowing you to add 1 “Generaider” card or Plant monster from your deck, are great starter plays to go into some of your bigger monsters – Those being your XYZs.
Laevatein, Generaider Boss of Shadows, is like the sub-boss to the final boss – Think Flowey before Overpowered Sans. The effect is simple enough, you can tribute them, and XYZ summons a non-Fairy “Generaider” monster, then attach cards from any field and/or GY to the number of materials used. They also give the additional effect of monsters your opponent control, losing 1000 ATK. Meaning you can keep it on the field and utilize its effect before or during the Battle Phase if necessary.
The above card is usually used to go into Jormungandr, Generaider Boss of Eternity, the boss of bosses, gaining 1000 x the number of materials, making your opponent, and you draw, then attaching a choice card from each opponent’s hand. If you play your cards right, by this time, your opponent could only have 1-2 cards in their hand, so every card counts.
Additional Deck info
Utgarda, Generaider Boss of Delusion, tributes two “Generaiders” to target 1 card on the field and banish it, and Nidhogg, Generaider Boss of Ice, also negates summons for tributes.
There’s an easy and cool way to get a free Baronne de Fleur on either turn. Just summon Diviner of the Herald, send Trias Hierarchia to the GY, activate Trias effect to tribute Diviner, then use Diviner’s effect to Special Summon D.D. Sprite. You now have a Lvl 9 and a Lvl 1 Tuner for a Lvl 10 Synchro!
If you ever draw World Legacy Monstrosity and are able to Special Summon a Lvl 9 on the field. SS the Lvl 9, then use World Legacy to get an additional Two Lvl 9s on the field for an easy Number 92: Heart-eartH Dragon or Laevatein, Generaider Boss of Shadows.
Generaider Boss Fight is basically a free re-spin for Generaider Boss Stage, and it makes your opponent draw as well. I wouldn’t put it on the field the same turn you activate Boss Stage, as it could be your only other way to get a Field Spell back onto the field, and you need it to play the deck to its fullest.
Hope you enjoyed this deck profile and enjoy trying out Generaider!
Want to discover more decks? Check out our Yu-Gi-Oh! Decks for a wide selection of both playable Casual and Meta decks while also browsing our Yu-Gi-Oh! cards if you are interested in making a personal Yu-Gi-Oh! deck of your own!