by Dueling Nexus in
Deck Profile Yugioh Deck

Main [40] [6] [21] [13]

Extra [15] [2] [13]

Side [15] [5] [4] [6]

How To Play

Welcome to my Purrelyly deck profile, the new up-and-coming best deck in Yu-Gi-Oh. With strategy and skill required in heaps to play perfectly, this deck can rival the fabled Tearlaments in difficulty of play, but the payoff is well worth the effort. Essentially, the idea is to stop your opponent from keeping anything on the field while you consistently loop your deck into your hand, drawing up to 6 cards in a turn. First, let’s talk about the core engine.

Purrely and Purrelyly are, of course, the most important cards in the deck. Since every quick-play spell in the deck can Special Summon them from the deck, you should have no trouble finding both of them every turn. Important to note, Purrely Xyz summons with a card in the hand where Purrelyly summons with one from the grave, which means you need to keep track of where specific spells are. By far the most important Xyz in the extra is Epurrely Plump, which has the ability to draw a LOT using Purrely Sleepy Memory. 

Speaking of quick-plays, the most important one is Purrely Delicious Memory because not only can it Xyz into Plump, but it buffs your Xyz’s stats, which can come in clutch. Some of the other important spells are Sleepy Memory (this is what lets you draw 6 cards in a turn and can make Epurrely Noir which can spin cards on the field back to the hand) and Pretty Memory (an extra monster negate never hurts). 

The four non-quick-play core spell/traps serve separate purposes; Stray Purrely Street lets you attach any missing quick-plays to your Plump, MY Friend Purrely is the most effective search spell you have, Purrely Sharely? lets you make another Xyz on your opponent’s turn, and Purrelyeap? lets you get Expurrely Noir or Happiness online AND double your quick-play attachment triggers. 

For some of the non-core slots, we use Ash Blossom for obvious reasons, Nibiru because Kashtira, Swordsoul, and Superheavy Samurai basically fold to it, Dark Ruler for almost the same reason, Impermanence and Veiler as my negates, and Triple Tactics because people really like to play on other peoples’ turn these days. 

There are only a few flex spots in the extra, but Downerd and Zeus are just about mandatory. The other two, Linkuriboh and Donner, can be swapped out for just about anything, but I’ve found those two to be most helpful in grind games. Finally, the side consists of primarily board breakers in Kurikara for Spright, Evenly for everything, and backrow hate for Labrynth, but also Dimensional Barrier to beat Branded, Kashtira and the mirror match, a third Nibiru if necessary, and Droll & Lock Bird to end certain decks in the format. 

Now, let’s get into the basic combo. You’ll start by getting either Purrely or Purrelyly online using a quick-play, grabbing hopefully Delicious Memory or something to search it. If it’s in your hand and it needs to be in the grave for Purrelyly, simply activate another quick-play and discard it to get there. Then make Plump, and if all goes well, you can summon the other Purrely monster and use discards or just resolving the quick-plays with no summon to try to feed at least 2 Sleepy Memory to your Plump before the turn ends, ideally landing on Stray Street and Purrelyeap? too. From there, with your three Sleepy Memory triggering individually, draw 2 cards, activating Plump to attach two more somewhere in there but before the third draw trigger, and once you do trigger the third, chain Purrelyeap? to overlay into Noir for interruption or Happiness for aggression before triggering three more draw instances. From there, you can easily spin/negate a lot of their field on their turn and your own to stop their combos. Also remember that quick-play attachment effects stack, so if you need more stats, for example, you can attach another Delicious Memory using Street or Plump.

Of course, I could go on and on about the intricacies of the combos, but from this core, you should be able to figure it out pretty easily. A lot of what this deck does is just pressing “yes”, but at the right time; with a little practice, you should find your stride. Thank you for viewing the deck, and as always, happy dueling!

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