Perhaps you don’t know which deck to pick, or just don’t like any of the current decks to play. No problem! There are several available decks to go to. Many decks don’t get to see the light of play due to the overwhelming meta and are sent to oblivion in the shadow realm. However, this does not mean some aren’t good enough to perform against the meta as rogue decks. Sometimes the best strategy is the element of surprise. You are prepared for them and they won’t know what hit them, this is what Therion Adventure can achieve.
Synergy
The Therion archetype made its debut in Dimension Force back in 2022. It first saw play with the P.U.N.K. engine and had decent results, but after Chaos Ruler, the Chaotic Magical Dragon entered the ban list, it lost much of its consistency and stopped seeing play. Mostly because of its slow ability to dump Therion cards into the graveyard, since all monsters within the archetype (so far) require another one there to summon themselves. It’s definitely an archetype with potential that was in the spotlight for too little time and deserves more recognition. Whereas the combination with the P.U.N.K. took it to the tables, there is another option that synergizes perfectly.
The Adventure package is a powerful addition to any deck that doesn’t require its normal summon, like Therions. It provides an omni negate with Wandering Gryphon Rider and a double compulsory quick effect with Illegal Knight in addition to Dracoback, the Rideable Dragon. But this is not the only advantage Therions have with this package. Fateful Adventure allows you to search for any monster that mentions the “Adventure Token” and then discard a card, perfect for putting Therions in the graveyard. Also, Therion “Lily” Borea requires you to send a card from your field or hand. Sending Water Enchantress of the Temple or Dracoback, the Rideable Dragon will never be a -1.
Spicy techs AND GAMEPLAN
Therion Adventure is a strategy comfortable going first or second. It can leave powerful boards with 2 omni negates with Therion “King” Regulus and Wandering Gryphon Rider and possibly additional interruptions with Therion “Reaper” Fum, Therion Cross and Illegal Knight. All monsters in the deck are different types, allowing it to play There Can Be Only One, an annoying floodgate many decks have trouble with. As long as you don’t have 2 monsters of the same name, you are free to play without having to think about it!
If wiping boards is the issue, the deck can play Kaijus and Lava Golem without sweat and Dracoback, the Rideable Dragon can recover them back yo your hand to use them again!
Sometimes hands can be weird and bricky, but with Therion Charge and Trade-In you can draw into what you need while putting the Therion cards in the graveyard to enable your plays. Who doesn’t like drawing cards?
The deck doesn’t rely on the extra deck either so it can use different flex spots as additional utility like Black Luster Soldier – Soldier of Chaos or my personal favorite Number 100: Numeron Dragon for powerful OTKs.
Weaknesses
As mentioned before, in order to play the Therion engine you need them in the graveyard. If you don’t have a way to do so, you might need to rely solely of the Adventure package, not being that strong at times. While you have cards like Endless Engine Argyro System and Foolish Burial to help you, hand traps can stop you if you are needing that dump.
Since the graveyard is also a key component to the deck, cards like Dimension Shifter, Macro Cosmos and Kashtira Arise-Heart can pose a challenge, but there are ways to play around them. Called by the Grave can be annoying since it reaps you away from some of your effects, but as long as you manage to target your Therions first you will a body on board at least.
Additional info
For additional insight and view some replays on Therion Adventure Deck, see the links below: