by Harpie Queen in
Archetype Deck Profile Traptrix Traptrix Decks Yugioh Deck

Main [45] [20] [3] [22]

Extra [15] [7] [8]

Side [15] [5] [4] [6]

How To Play

Welcome to my Traptrix Deck Profile for 2023! Traptrix is an archetype that revolves around “Trap Hole” and “Hole” cards to provide different interactions on your opponent’s turn. While they may seem cute and small, you’ll soon realize they have much to offer, with great consistency and room for various playstyles.

The best part of this deck is that for its main (and most effective) combo line, you only need a single “Traptrix” monster. There are two “Traptrix” monsters that are excellent first draws, Traptrix Pudica and Traptrix Myrmeleo. Pudica allows you to add Traptrip Garden to the hand once Normal Summoned, while Myrmeleo allows you to add a “Hole” trap from your Deck to your hand. While Pudica is better for the long term, as it allows battle protection, Myrmeleo can get you a free “Hole” card, with Traptrix Holeutea being your main go-to.

Regardless, whatever “Traptrix” monster you utilize, you’ll want to Link it into Traptrix Sera, your deck’s reliant combo extender, and the entirety of the deck itself. Next, either Special Summon a “Traptrix” monster or, even better, Special Summon Traptrix Holeutea as a normal monster which will trigger Sera to SS a “Traptrix” monster from the deck. During Turn 1, you’ll always want to obtain Traptrix Dionaea, as she’ll be able to return the “Hole” Trap you discarded to activate Holeutea. Next, overlay into Traptrix Rafflesia and place down any remaining traps and pass.

This is the main combo but the only one, as you’ll have hands with cards like Parallel eXceed and Traptrix Arachnocampa, which will allow you more XYZs. For instance, if you activated eXceed, you’d be able to get Rafflesia without utilizing Holeutea and instead go into Time Thief Redoer for a quick banish on your opponent’s turn. You can also go into Number 41: Bagooska the Terribly Tired Tapir, but, in my opinion, that’s more of a last resort or Game 2 option if your opponent’s deck is monster-reliant (but still an option nonetheless based on playstyle).

That’s pretty much it for the deck itself. Let’s get into some technical plays.

Additional Deck info

If you can go into Traptrix Pinguicula, you should obtain Traptrix Arachnocampa for back-row protection. It’s also great for grabbing opponent’s monsters that’re crucial to their plays from the GY or banished zone.

After doing some research, I noticed two interesting “Hole” cards that don’t see many “Traptrix” decks utilizing, being Chain Hole and Void Trap Hole. While the former isn’t a Chain-3 Counter, it’s still a card that can be detrimental to any plays they’re trying to commit to during that turn. It negates the effect and gives your opponent a chance to banish the same card from their hand or Deck. If they cannot, we can banish one random card from their hand. Void Trap is essential for the meta nowadays, with archetypes like “Labrynth,” “Kashtira,” “Branded,” and “Unchained” summoning monsters with over 2000 ATK. Before they can activate any effects on their summon, their effects are negated and destroyed.

Another card that may seem peculiar for this deck is Ojama Trio. Even though some of your monsters, like Sera, are protected by Trap cards, that doesn’t mean Evenly can’t be a huge problem. To combat the “End of Main Phase” probe, Trio summons three tokens that’ll allow the effects of the card to be almost nothing, as they now have four cards on the field. Of course, if you don’t see the need for a card like this, it can be taken out, but once it comes out, it’s considerably great.

That’s pretty much it! I hope you enjoy playing Traptrix!

Want to discover more decks? Check out our Yu-Gi-Oh! Decks for a wide selection of both playable Casual and Meta decks while also browsing our Yu-Gi-Oh! cards if you are interested in making a personal Yu-Gi-Oh! deck of your own!

Related Posts